Lock All Camera Movement Unlock Y-Axis Movement Unlock X-Axis Movement Autostart Unlocks Camera Movement Repeat Camera Movement Maintain Existing Locks Lock Backwards X-Axis Movement 7 Tiles 6 Tiles 5 Tiles 4 Tiles 4 Tiles (Line of Bubbles) Pipe Up Pipe Down Pipe Right Pipe Left 10 Tiles 5 Tiles Moves Straight in Current Direction Swims Right Flies when close Flies when directly under Fire Flower Gold Flower Card Gold Flower Card (No 1-Up) Super Leaf One Two Three Fire Flower and Star Gold Flower and Super Leaf Super Leaf and Star Super Star Fire Flower and Gold Flower Nothing Roulette Block Star Coin Red Coin Ring Coins Moon Coin Left Right Towards Player Strongest Strong Weak Weakest Up Down Right Left No Movement Up - Normal Up - Fast Up - Faster Up - Slow Up - Slowest Up - Slower Up - Normal No Movement Down - Normal Down - Fast Down - Faster Down - Slow Down - Slowest Down - Slower Down - Normal No Movement Up - Normal Up - Fast Up - Faster Up - Slow Up - Slowest Up - Slower Up - Normal No Movement Down - Normal Down - Fast Down - Faster Down - Slow Down - Slowest Down - Slower Down - Normal No Movement Up - Normal Up - Fast Up - Faster Up - Slow Up - Slowest Up - Slower Up - Normal No Movement Down - Normal Down - Fast Down - Faster Down - Slow Down - Slowest Down - Slower Down - Normal Normal Transparent Very Transparent Normal Blue Coin Slow Medium Fast Static Clockwise Counterclockwise Empty Coins Entire Circle is Coins All Tiles Alternating Alternating type 2 Red Block (ID 27) Brick Block (ID 20) Coin (ID 15) Stone Block (ID 24) Wood Block (ID 23) Wood Block (ID 23) Blue Block (ID 19) Destroy Create Normal Spouting Coins None Coin Fire Flower None 2 Super Leaf Gold Flower Mini Mushroom Star Star if invincible ??? Multi Coin Block 1-UP None 3 Springboard Mushroom if small None 4 On contact with edge On contact with center Normal Cannon end Walk right Walk left None On vine Falling Flying from Pipe Cannon Standing Left Right Up Down Right Short Back and Forth Up and Down Still Yellow (Overworld) Blue (Underground) Grey (Snow) Red (Lava) Nothing Coin Fire Flower Super Leaf Gold Flower Mini Mushroom Super Star Super Star/Coin Mega Mushroom Ten Coins 1-Up Mushroom Trampoline Super Mushroom/Coin Yellow (Overworld) Blue (Underground) Grey (Snow) Red (Lava) Instantly Grows Wings Moves upright then grows wings Moves further upright then grows wings Fire Flower and Star Gold Flower and Super Leaf Super Leaf and Star Super Star Fire Flower and Gold Flower Up Down Left Right Normal From Pipe Shot From Cannon About to Explode Up-Right Up-Left Down-Right Down-Left Higher Up-Right Higher Up-Left World 1 World 2 World 3 World 4 World 8 World 7 World 5 More Average Less Never More Average Less Never More Average Less Never More Average Less Never Left Right 12 Tiles Horizontal - 6 Vertical 10 Tiles Horizontal - 8 Vertical 18 Tiles Horizontal - 6 Vertical 18 Tiles Horizontal - 7 Vertical (Fast) 9 Tiles Horizontal - 7 Vertical (Fast) 6 Tiles Horizontal - 9 Vertical 16 Tiles Horizontal - 9 Vertical Up (Permanent) Nothing? Up (Permanent and Fast) Up and opposite direction (Permanent) Static and Facing Drection Static and Facing Drection Up (Permanent) No Right to Left Left to Right Right Left Up Down Right Left Up Down Right Left Up Down Right Left Up Down Slowest Slower Slow Medium Slow Medium Fast Fast Faster Fastest Up/Right Down/Left Slowest Slower Slow Medium Slow Medium Fast Fast Faster Fastest Up/Right Down/Left Slowest Slower Slow Medium Slow Medium Fast Fast Faster Fastest Up/Right Down/Left Slowest Slower Slow Medium Slow Medium Fast Fast Faster Fastest Up/Right Down/Left Slowest Slower Slow Medium Slow Medium Fast Fast Faster Fastest Up/Right Down/Left Chain 1 Chain 2 Chain 3 Chain 4 Chain 5 Spawn Despawn Slowest Slower Slow Medium Slow Medium Fast Fast Faster Fastest 100 seconds 50 seconds 150 seconds 200 seconds One Two Counterclockwise Clockwise Auto Start Event Triggered (One Swing) Event Triggered No Arc 22.5 45 67.5 90 (Clockwise) 112.5 (Clockwise) 135 (Clockwise) 157.5 (Clockwise) 180 (Clockwise) 202.5 (Clockwise) 225 (Clockwise) 247.5 (Clockwise) 270 292.5,14 337.5 None 22.5 45 67.5 90 112.5 135 157.5 180 202.5 225 247.5 270 292.5 315 337.5 No Arc 22.5 45 67.5 90 112.5 135 157.5 180 202.5 225 247.5 270 292.5,14 337.5 22.5° 45° 67.5° 90° 112.5° 135° 157.5° 180° 202.5° 225° 247.5° 270° 292.5° 315° 337.5° 22.5° 45° 67.5° 90° 112.5° 135° 157.5° 180° 202.5° 225° 247.5° 270° 292.5° 315° 337.5° Event Triggered - Rotates Back When Deactivated (Fastest) Already Spinning - Event Reverses Direction Continuous Spinning While Event Active Event Triggered - Rotates Back When Deactivated (Slow) Event Triggered - Rotates Back When Deactivated (Slowest) Slowest Slower Slow Medium 1 Medium 2 Fast Faster Fastest Normal Smoke Effect Above layer 1 Uncollectable Below layer 1 Below layer 1 Normal Moves Down Floats in Place Straight 45 degree Down 80 degree Down Small Height / Medium Width Small Height / Small Width Medium Height / Medium Width Large Height / Small Width Up Down Left Right Up-Right (Bone Lift) None Sparkes With Smoke Sparkles Left Right Normal Coin Starts Upside Down Coin Faces Screen Coin Faces Controller Above layer 1 Uncollectable Below layer 1 Below layer 1 Normal Coin Starts Upside Down Coin Faces Screen (Broken) Coin Faces Controller Normal Paracoin 1 Paracoin 2 Stationary Falling Falling (Medium) Falling (Fast) Falling (Fastest) Gravity Affected Above Layer 1 Above Layer 2 Further Above Layer 1 Normal Coin Starts Upside Down Coin Faces Screen Coin Faces Controller Normal Paracoin 1 (Broken) Paracoin 2 (Broken) Stationary Falling Falling (Medium) Falling (Fast) Falling (Fastest) Gravity Affected Above Layer 1 Above Layer 2 Further Above Layer 1 Fast Faster, but return time is as fast Medium Slow Synced Not Synced Start Launched (Not Synced) Delayed Start (Synced) Delayed Start (Not Synced) Delayed Start (Start Launched) 16 Tiles 7 Tiles 14 Tiles 10 Tiles Fast Faster, but return time is as fast Medium Slow Synced Not Synced Start Launched (Not Synced) Delayed Start (Synced) Delayed Start (Not Synced) Delayed Start (Start Launched) 16 Tiles 7 Tiles 14 Tiles 10 Tiles 30 degrees right 30 degrees left 15 degrees right 15 degrees left Straight Up 45 degrees right 45 degrees left Short Medium Long Spawn once Goomba Bob-omb Bone Goomba Up Down Left Right Normal Wide Detection Range? [Broken] Automatically Fall Normal Wide Detection Range? [Broken] Automatically Fall Counterclockwise Clockwise One Bar Two Bars Three Bars Four Bars Normal Slightly Faster Very Very Fast Nothing Three 1-Ups Mega Mushroom Star 1-Up 0 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 Up Down Left Right Left Right 2 Tiles 2 Tiles 3.25 Tiles 5 Tiles 6.5 Tiles 8.25 Tiles 10 Tiles 11.75 Tiles 13.5 Tiles 15.25 Tiles 17 Tiles 18.75 Tiles 20.5 Tiles 22.25 Tiles 24 Tiles 25.75 Tiles Right Left Target Event Enables After Delay Target Event Disables After Delay Activate On Triggering Event Enabled Activate On Triggering Event Disabled Single Use Only While Start Event Is Active Only While Status is Satisfied Enables Event Disables Event All Players Contribute to Requirements Only Mario Contributes Only Luigi Contributes Both Players Must Contribute (Movement-only) No Requirement Small Super Fire Mini Super Leaf Small Mega Mario Star No Requirement Standing In the air Climbing Ground-pound On Horizontal Rope On Swinging Rope/Vine Possible 9 Possible 10 Single Use Multi-Use Only When Status is Satisfied Enables Event Disables Event Enables Event Disables Event Single Use Only While Start Event Is Active Enables Event Disables Event Enables Event Disables Event Spawn Despawn Slowest Slower Slow Medium Slow Medium Fast Fast Faster Fastest Already Climbing Falls Right Swings Down Left Swings Down Right Swings Up Left Swings Up Up Swings left Down Swings left Up Swings right Down Swings right Normal From Pipe Facing Up - 45° Right From Pipe Facing Right - 45° Up From Pipe Facing Right From Pipe Facing Right - 45° Down From Pipe Facing Down - 45° Right From Pipe Facing Down From Pipe Facing Down - 45° Left From Pipe Facing Left - 45° Down From Pipe Facing Left From Pipe Facing Left - 45° Up From Pipe Facing Up - 45° Left From Pipe Facing Up Default (9 Tiles) 2 Tiles 3 Tiles 4 Tiles 5 Tiles 6 Tiles 7 Tiles 8 Tiles 9 Tiles 10 Tiles 11 Tiles 12 Tiles 13 Tiles 14 Tiles 15 Tiles 16 Tiles Default (7 Tiles) 2 Tiles 3 Tiles 4 Tiles 5 Tiles 6 Tiles 7 Tiles 8 Tiles 9 Tiles 10 Tiles 11 Tiles 12 Tiles 13 Tiles 14 Tiles 15 Tiles 16 Tiles Default (Unlimited) 2 Tiles 3 Tiles 4 Tiles 5 Tiles 6 Tiles 7 Tiles 8 Tiles 9 Tiles 10 Tiles 11 Tiles 12 Tiles 13 Tiles 14 Tiles 15 Tiles 16 Tiles Towards Player Moves towards the Direction Mario faces Normal From Pipe Facing Up - 45° Right From Pipe Facing Right - 45° Up From Pipe Facing Right From Pipe Facing Right - 45° Down From Pipe Facing Down - 45° Right From Pipe Facing Down From Pipe Facing Down - 45° Left From Pipe Facing Left - 45° Down From Pipe Facing Left From Pipe Facing Left - 45° Up From Pipe Facing Up - 45° Left From Pipe Facing Up Default (9 Tiles) 2 Tiles 3 Tiles 4 Tiles 5 Tiles 6 Tiles 7 Tiles 8 Tiles 9 Tiles 10 Tiles 11 Tiles 12 Tiles 13 Tiles 14 Tiles 15 Tiles 16 Tiles Default (7 Tiles) 2 Tiles 3 Tiles 4 Tiles 5 Tiles 6 Tiles 7 Tiles 8 Tiles 9 Tiles 10 Tiles 11 Tiles 12 Tiles 13 Tiles 14 Tiles 15 Tiles 16 Tiles Default (Unlimited) 2 Tiles 3 Tiles 4 Tiles 5 Tiles 6 Tiles 7 Tiles 8 Tiles 9 Tiles 10 Tiles 11 Tiles 12 Tiles 13 Tiles 14 Tiles 15 Tiles 16 Tiles Towards Player Moves towards the Direction Mario faces Normal Start Upside Down Face The Screen Nothing Coin Fire Flower Super Leaf Gold Flower Mini Mushroom Star Star if invincible Multi Coin Block 1-UP Springboard Mushroom if small Empty Coin Fire Flower Super Leaf Gold Flower Mini Mushroom Star Star/Coin 10 Coins 1-UP Trampoline Mushroom/Coin Normal Fly In From Background Fly In From Background Fly In From Right Above Other Sprites Below Other Sprites Moves when Touched Already Moving Moves when Touched Already Moving Forwards Backwards Falls Off Go Back Stops Arrow Right Arrow Right-Up Arrow Up Arrow Left-Up Arrow Left Arrow Left-Down Arrow Down Arrow Right-Down Exclamation Mark Fireball Arrow Right-Down Arrow Right-Down Arrow Right-Down Arrow Right-Down Arrow Right-Down Arrow Right-Down Unlimited 3 Rocks 5 Rocks Normal Upside Down Shifted Up A Tile Chase Chase & Explode Towards Player Left Right Normal Bull's-Eye Towards Player Left Right Show Hide Right Left Right Left Down Up Down-Left Down-Right Up-Right Up-Left Use Blaster Direction Show Hide Right Left Right Left Use Blaster Direction Colored Stem Gray Stem Contracted Expanded Colored Stem Gray Stem Contracted Expanded 11.25° 22.5° 33.75° 45° 56.25° 67.5° 78.75° Left Right Extend Stem Stretch When Tilting Bowser Dry Bowser Left Right Above layer 1 Tiles Below Layer 1 Tiles Normal Spin (Death Animation) From Pipe Normal Blue Up Down Left Right Right (facing left) Spawn normally Down (Falling very fast) Up (Ascending very fast) Up (Ascending very fast) Down (Falling very fast) Left (Flies across the screen) Left (Flies across the screen) Above layer 1 Tiles Below Layer 1 Tiles Normal Spin (Death Animation) From Pipe Up Down Left Right Right (facing left) Spawn normally Down (Falling very fast) Up (Ascending very fast) Up (Ascending very fast) Down (Falling very fast) Left (Flies across the screen) Left (Flies across the screen) Above layer 1 Tiles Below Layer 1 Tiles Two (Default) One Two Three Four Five Six Seven Eight Nine Ten Elven Twelve Thirteen Fourteen Fifteen Right Left Up Down Right/Up Left/Down Wood Stone Slowest Slower Slow Fast Faster Fastest Small Big Right Left Up Down Does Not Move Moves Back When Not On It Continuously Moves Once On It Stops When Not On It Slowest Slower Slow Medium Fast Faster Fastest Normal (Default) Diagonal (speed 0) Diagonal (speed 1) Diagonal (speed 2) Diagonal (speed 3) Diagonal (speed 4) Diagonal (speed 5) Diagonal (speed 6) Diagonal (speed 7) Diagonal (speed 8) Diagonal (speed 9) Diagonal (speed 10) Diagonal (speed 11) Diagonal (speed 12) Diagonal (speed 13) Normal Moves when Touched (Default) Already Moving Moves when Touched Forwards Backwards Falls Changes Direction Stops Disappears Appear While on Lift Only Appear and Rotate Lift While on Lift Only Shown based on Start Behavior Two Peepas One Peepa Up Down Right Left Move Horizontally Use Tracks Spin In Place Automatically Spin In Place Counter Clockwise Clockwise Big Small Camera Stays Above Camera Stays Below Always Limit Limit in Solo Play Limit in Co-op Play Unknown Value 3 Camera Stays Above Camera Stays Below Always Limit Limit in Solo Play Limit in Co-op Play Unknown Value 3 Face Player Right Left Normal (Default) Lowest Low Medium Normal High Higher Highest Normal On Ceiling Empty Shell Upside-Down Empty Shell Up Left Down Right Camera Stays to The Left Camera Stays to the Right Always Limit Limit in Solo Play Limit Until Both Players Cross Unknown Value 3 Camera Stays to The Left Camera Stays to the Right Always Limit Limit in Solo Play Limit Until Both Players Cross Unknown Value 3 Green Red Green Red Above layer 1 Tiles Below Layer 1 Tiles Normal No Collider Smaller Bottom Sensor Smaller Bottom Sensor (Until Hit) Green Red Right Left Up Down Right (Delayed) Left (Delayed) Up (Delayed) Down (Delayed) No Movement Slowest Slow Medium Fast One Two Three Six One Two Three Six One Two Three Six One Two Three Six Towards Player Right Right (Facing Screen) Fall Normally Fly Upwards Then Fall Right Left Above layer 1 Tiles Below Layer 1 Tiles Towards Player/Up Right/Up Left/Down From Center From Edge Jump Fly Horizontally Fly Vertically Jump (Lower) Jump (Faster) Green Red Normal Blue Coin Slow Medium Fast Clockwise Counterclockwise Empty Coins Entire Circle is Coins Up Down None Top Bottom Top/Bottom Left Right Left/Right Slow Medium Fast Faster Fastest Instant (Glitchy) Stops Repeat Movement Falls down Stops (Linear) Repeat Movement (Linear) Falls down (Linear) Already moving Disabled By Event Enabled By Event Right Left Up Down Right (Above Layer 1) Left (Above Layer 1) Up (Above Layer 1) Down (Above Layer 1) Right (Delayed) Left (Delayed) Up (Delayed) Down (Delayed) Right (Delayed and Above Layer 1) Left (Delayed and Above Layer 1) Up (Delayed and Above Layer 1) Down (Delayed and Above Layer 1) None Top Bottom Top/Bottom Left Right Left/Right Normal Unload if far from start of zone Unload when loaded Slow Medium Fast Very Fast Fastest (Glitchy) Already moving Disabled By Event Enabled By Event Right Left Up Down Right (Above Layer 1) Left (Above Layer 1) Up (Above Layer 1) Down (Above Layer 1) Right (Delayed) Left (Delayed) Up (Delayed) Down (Delayed) Right (Delayed and Above Layer 1) Left (Delayed and Above Layer 1) Up (Delayed and Above Layer 1) Down (Delayed and Above Layer 1) None Top Bottom Top/Bottom Left Right Left/Right Normal Unload if far from start of zone Unload when loaded Slow Medium Fast Very Fast Fastest (Glitchy) Already moving Disabled By Event Enabled By Event Right Left Up Down Right (Above Layer 1) Left (Above Layer 1) Up (Above Layer 1) Down (Above Layer 1) Right (Delayed) Left (Delayed) Up (Delayed) Down (Delayed) Right (Delayed and Above Layer 1) Left (Delayed and Above Layer 1) Up (Delayed and Above Layer 1) Down (Delayed and Above Layer 1) None Top Bottom Top/Bottom Left Right Left/Right Normal Unload if far from start of zone Unload when loaded Slow Medium Fast Very Fast Fastest (Glitchy) Already moving Disabled By Event Enabled By Event Right Left Up Down Right (Above Layer 1) Left (Above Layer 1) Up (Above Layer 1) Down (Above Layer 1) Right (Delayed) Left (Delayed) Up (Delayed) Down (Delayed) Right (Delayed and Above Layer 1) Left (Delayed and Above Layer 1) Up (Delayed and Above Layer 1) Down (Delayed and Above Layer 1) None Top Bottom Top/Bottom Left Right Left/Right Normal Unload if far from start of zone Unload when loaded Slow Medium Fast Very Fast Fastest (Glitchy) Already moving Disabled By Event Enabled By Event Right Left Up Down Right (Above Layer 1) Left (Above Layer 1) Up (Above Layer 1) Down (Above Layer 1) Right (Delayed) Left (Delayed) Up (Delayed) Down (Delayed) Right (Delayed and Above Layer 1) Left (Delayed and Above Layer 1) Up (Delayed and Above Layer 1) Down (Delayed and Above Layer 1) None Top Bottom Top/Bottom Left Right Left/Right Normal Unload if far from start of zone Unload when loaded Slow Medium Fast Very Fast Fastest (Glitchy) Towards Player Left Right Fastest Slow Fast Slowest Static Vertical Static Horizontal Too Fast Cheep Cheep Deep Cheep Cheep Cheep (Ranged) Eep Cheep Cheep Cheep (Diagonal-Up) Cheep Cheep (Diagonal-Down) Towards Player Left Right Fastest Slow Fast Slowest Static Too Fast Cheep Cheep Deep Cheep Right Left Towards Player Away From Player One Two Always Spawn If Gold Ring Isn't Active If Gold Ring Is Active Random Distance 6.5 Tiles 7.5 Tiles 8 Tiles 0 Tiles One Two Three Normal Slower Faster All At Once Normal Blue Coin Slowest 4 3 9 Slow 6 7 8 Medium Fast Static Static Static Same as 9 Same as 9 Same as 9 Clockwise Counterclockwise Empty Coins Entire Circle is Coins Towards Player Left Right Left Right Ignores Patrol Range Camera Stays Above Camera Stays Below Left Right Normal Start Upside Down Face The Screen Nothing Coin Fire Flower Super Leaf Gold Flower Mini Mushroom Star Star if invincible Multi Coin Block 1-UP Springboard Mushroom if small Nothing Coin Fire Flower Super Leaf Gold Flower Mini Mushroom Star Star if invincible Multi Coin Block 1-UP Springboard Mushroom if small Fire Flower Gold Flower Card Gold Flower Card Always Super Leaf Left Right Only Moves on Slope Slow Medium Fast Super Fast Normal Stationary Pass Through Walls Remain at One Height Left Right Only Moves on Slope Slow Medium Fast Super Fast Normal Stationary Pass Through Walls Remain at One Height 4 Tiles 5 Tiles 6 Tiles 7 Tiles 8 Tiles 9 Tiles 10 Tiles 11 Tiles 12 Tiles 17 Tiles (Default) 2 Tiles 3 Tiles 4 Tiles 5 Tiles 6 Tiles 7 Tiles 8 Tiles 9 Tiles 10 Tiles 11 Tiles 12 Tiles 13 Tiles 14 Tiles 15 Tiles 16 Tiles Flat Up One Tile Up Two Tiles Up Three Tiles Up Four Tiles Up Five Tiles Up Six Tiles Up Seven Tiles Down Eight Tiles Down Seven Tiles Down Six Tiles Down Five Tiles Down Four Tiles Down Three Tiles Down Two Tiles Down One Tiles 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Right Left Up Down Right/Up Right/Down Left/Up Left/Down Many (Fast) Two One Two/Long break One/Long break Many (Slow and for rotation) Three/Short Break (Rotation only) One/Short Break Bob-omb Parabomb Right Left Normal Faster Fastest 3 Blocks 4 Blocks 5 Blocks 6 Blocks 7 Blocks 8 Blocks 9 Blocks 10 Blocks 11 Blocks 12 Blocks 13 Blocks 14 Blocks 15 Blocks 16 Blocks 17 Blocks 18 Blocks Stops Jumps Right Falls Down Falls (All at once) 4 Warp to First Node Once Stepped On Already Moving Once Stepped On (All Players) Normal Faster Fastest 3 Blocks 4 Blocks 5 Blocks 6 Blocks 7 Blocks 8 Blocks 9 Blocks 10 Blocks 11 Blocks 12 Blocks 13 Blocks 14 Blocks 15 Blocks 16 Blocks 17 Blocks 18 Blocks Stops Jumps Right Falls Down Falls (All at once) 4 Warp to First Node Once Stepped On Already Moving Once Stepped On (All Players) One Two Three Above Layer 1 Above Layer 2 | No Collision Above Layer 2 Above Layer 1 | No Collision Normal Coin Starts Upside Down Coin Faces Screen Coin Faces Controller One Two Three Above Layer 1 Above Layer 2 | No Collision Above Layer 2 Above Layer 1 | No Collision 0 Frames 20 Frames 40 Frames 60 Frames 80 Frames 100 Frames 120 Frames 140 Frames Activates Event Deactivates Event Single Use Multi-Use Reactivatable 0 Frames 20 Frames 40 Frames 60 Frames 80 Frames 100 Frames 120 Frames 140 Frames Activates Event Deactivates Event Single Use Multi-Use Reactivatable 0 Frames 20 Frames 40 Frames 60 Frames 80 Frames 100 Frames 120 Frames 140 Frames Activates Event Deactivates Event Single Use Multi-Use Reactivatable 0 Frames 20 Frames 40 Frames 60 Frames 80 Frames 100 Frames 120 Frames 140 Frames Activates Event Deactivates Event Single Use Multi-Use Reactivatable Activates Event Deactivates Event Single Use Multi-Use Reactivatable Activates Event Deactivates Event Single Use Multi-Use Reactivatable Normal Blue Coin Slow Medium Fast Clockwise Counterclockwise Empty Coins Entire Circle is Coins Right Left Normal Spiny Egg In Shell Upside-Down In Shell Hanging Already Falling Left Right Facing Player Only Moves on Slope Slow Medium Fast Super Fast Normal Stationary Pass Through Walls Remain at One Height Left Right Facing Player Only Moves on Slope Slow Medium Fast Super Fast Normal Stationary Pass Through Walls Remain at One Height Left Right Facing Player Slow Fastest Faster Slower Slowest (Ignores Direction) Only Moves on Slope Normal Stationary Pass Through Walls Remain at One Height Only Moves on Slope Slow Medium Fast Super Fast Left Right Towards Player Both Tiles Single Tile Normal Only Spawn When Above Snakeblock Normal Stationary Pass Through Walls Remain at One Height Only Moves on Slope Slow Medium Fast Super Fast Left Right Towards Player Both Tiles Single Tile Normal Only Spawn When Above Snakeblock Normal Stationary Pass Through Walls Remain at One Height 4 Tiles 5 Tiles 6 Tiles 7 Tiles 8 Tiles 9 Tiles 10 Tiles 11 Tiles 12 Tiles Up/Down Right/Left Stationary Normal Fast Fastest Left Right Down Up Appear After Stopping Always Visible Right Side Right Side With Offset Left Side Three One Right Left Up Down Normal Keeps Moving Doesn't Go Back Slow Medium Fast Very Fast Fastest (Glitchy) Above Layer 1 Tiles Below Layer 1 Tiles Above Layer 1 Tiles Below Layer 1 Tiles Super Mushroom Super Mushroom Fire Flower Super Mushroom Super Leaf Gold Flower Card Mini Mushroom Super Star Super Mushroom Mega Mushroom Super Mushroom 1-Up Super Mushroom Super Mushroom Super Mushroom Super Mushroom Super Mushroom Super Mushroom Fire Flower Super Leaf Gold Flower Mini Mushroom Super Star Mega Mushroom 1-Up From Pipe Thrown Normal Fast Faster Fastest Slow Slower Even Slower Slowest Right Left Up Down Left Right Normal Flame No Flame Purple Flame Purple Flame (Broken) One Two Start Height + Sway Down Distance Start Height Head Long Middle Piece End Piece Short Middle Piece Normal Start Upside Down Gimbal Rotation Stone Rotation Pivot Used Brick Empty Coin Fire Flower Super Leaf Gold Flower Mini Mushroom Star Star/Coin 10 Coins 1-UP Trampoline Mushroom/Coin Already moving Disabled By Event Enabled By Event Right Left Up Down Right (Above Layer 1) Left (Above Layer 1) Up (Above Layer 1) Down (Above Layer 1) Right (Delayed) Left (Delayed) Up (Delayed) Down (Delayed) Right (Delayed and Above Layer 1) Left (Delayed and Above Layer 1) Up (Delayed and Above Layer 1) Down (Delayed and Above Layer 1) None Top Bottom Top/Bottom Left Right Left/Right Normal Unload if far from start of zone Unload when loaded Slow Medium Fast Very Fast Fastest (Glitchy) Normal Tall and Skinny Left Right Facing Player Only Moves on Slope Slow Medium Fast Super Fast Normal Stationary Pass Through Walls Remain at One Height Left Right Facing Player Only Moves on Slope Slow Medium Fast Super Fast Normal Stationary Pass Through Walls Remain at One Height Starts on five Starts on 10 Big Starts on 50 One Two Flies Away Flies side to side Flies in place Frozen in place Start Checkpoint Empty Coin Fire Flower Super Leaf Gold Flower Mini Mushroom Star Star/Coin 10 Coins 1-UP Trampoline Mushroom/Coin Empty Coin Fire Flower Super Leaf Gold Flower Mini Mushroom Star Star/Coin 10 Coins 1-UP Trampoline Mushroom/Coin One Two Towards Player Left Right 50 Mario Seconds (Green) 10 Mario Seconds (Blue) Already moving Disabled By Event Enabled By Event Right Left Up Down Right (Above Layer 1) Left (Above Layer 1) Up (Above Layer 1) Down (Above Layer 1) Right (Delayed) Left (Delayed) Up (Delayed) Down (Delayed) Right (Delayed and Above Layer 1) Left (Delayed and Above Layer 1) Up (Delayed and Above Layer 1) Down (Delayed and Above Layer 1) None Top Bottom Top/Bottom Left Right Left/Right Normal Unload if far from start of zone Unload when loaded Slow Medium Fast Very Fast Fastest (Glitchy) Already Moving Disabled By Event Enabled By Event Right Left Up Down Right (Above Layer 1) Left (Above Layer 1) Up (Above Layer 1) Down (Above Layer 1) Right (Delayed) Left (Delayed) Up (Delayed) Down (Delayed) Right (Delayed and Above Layer 1) Left (Delayed and Above Layer 1) Up (Delayed and Above Layer 1) Down (Delayed and Above Layer 1) Normal Unload if far from start of zone Unload when loaded Slow Medium Fast Very Fast Fastest (Glitchy) Already Moving Move when Touched Move when Touched (All Players) Forwards Backwards Falls Off Go Back Stops Already Moving Move when Touched Move when Touched (All Players) Forwards Backwards Falls Off Go Back Stops Already Moving Move when Touched Move when Touched (All Players) No Switching Fall When Hit Start on Bottom Start on Top Slowest Slower Slow Medium Fast Fastest 3x3 3x6 6x3 Unused 6x6 with 3x3 model Visible Not Visible Random Pattern One Two Three Above Layer 1 Above Layer 2 | No Collision Above Layer 2 Above Layer 1 | No Collision Normal Upside Down Coin Gimbal Rotation Upside Down Coin One Two Three Above Layer 1 Above Layer 2 | No Collision Above Layer 2 Above Layer 1 | No Collision One Platform Two Platforms Tiered Platform Left Right Normal Flame No Flame Purple Flame Blue Flame (Broken) Already Moving Disabled By Event Enabled By Event Right Left Up Down Right (Above Layer 1) Left (Above Layer 1) Up (Above Layer 1) Down (Above Layer 1) Right (Delayed) Left (Delayed) Up (Delayed) Down (Delayed) Right (Delayed and Above Layer 1) Left (Delayed and Above Layer 1) Up (Delayed and Above Layer 1) Down (Delayed and Above Layer 1) None Top Bottom Top/Bottom Left Right Left/Right Normal Unload if far from start of zone Unload when loaded Slow Medium Fast Very Fast Fastest (Glitchy) Already moving Disabled By Event Enabled By Event Right Left Up Down Right (Above Layer 1) Left (Above Layer 1) Up (Above Layer 1) Down (Above Layer 1) Right (Delayed) Left (Delayed) Up (Delayed) Down (Delayed) Right (Delayed and Above Layer 1) Left (Delayed and Above Layer 1) Up (Delayed and Above Layer 1) Down (Delayed and Above Layer 1) None Top Bottom Top/Bottom Left Right Left/Right Normal Unload if far from start of zone Unload when loaded Slow Medium Fast Very Fast Fastest (Glitchy) Normal / Slow Lower / Medium Lowest / Fast No Delay / Slower Small Medium Long Left Right 10 100 Already moving Disabled By Event Enabled By Event Right Left Up Down Right (Above Layer 1) Left (Above Layer 1) Up (Above Layer 1) Down (Above Layer 1) Right (Delayed) Left (Delayed) Up (Delayed) Down (Delayed) Right (Delayed and Above Layer 1) Left (Delayed and Above Layer 1) Up (Delayed and Above Layer 1) Down (Delayed and Above Layer 1) None Top Bottom Top/Bottom Left Right Left/Right Normal Unload if far from start of zone Unload when loaded Slow Medium Fast Very Fast Fastest (Glitchy) 2x11 Tiles 4x9 Tiles Small Big Already moving Disabled By Event Enabled By Event Right Left Up Down Right (Above Layer 1) Left (Above Layer 1) Up (Above Layer 1) Down (Above Layer 1) Right (Delayed) Left (Delayed) Up (Delayed) Down (Delayed) Right (Delayed and Above Layer 1) Left (Delayed and Above Layer 1) Up (Delayed and Above Layer 1) Down (Delayed and Above Layer 1) None Top Bottom Top/Bottom Left Right Left/Right Normal Unload if far from start of zone Unload when loaded Slow Medium Fast Very Fast Fastest(Glitchy) 2 Tiles 3 Tiles 4 Tiles Moves when Touched (Default) Already Moving Moves when Touched Forwards Backwards Falls Changes Direction Stops Disappears Always When On Lift Only 11.25° 22.5° 33.75° 45° 56.25° 67.5° 78.75° Left Right Extend Stem Stretch When Tilting Spawn Despawn Slowest Slower Slow Medium Slow Medium Fast Fast Faster Fastest