Lock All Camera Movement
Unlock Y-Axis Movement
Unlock X-Axis Movement
Autostart
Unlocks Camera Movement
Repeat Camera Movement
Maintain Existing Locks
Lock Backwards X-Axis Movement
7 Tiles
6 Tiles
5 Tiles
4 Tiles
4 Tiles (Line of Bubbles)
Pipe Up
Pipe Down
Pipe Right
Pipe Left
10 Tiles
5 Tiles
Moves Straight in Current Direction
Swims Right
Flies when close
Flies when directly under
Fire Flower
Gold Flower Card
Gold Flower Card (No 1-Up)
Super Leaf
One
Two
Three
Fire Flower and Star
Gold Flower and Super Leaf
Super Leaf and Star
Super Star
Fire Flower and Gold Flower
Nothing
Roulette Block
Star Coin
Red Coin Ring
Coins
Moon Coin
Left
Right
Towards Player
Strongest
Strong
Weak
Weakest
Up
Down
Right
Left
No Movement
Up - Normal
Up - Fast
Up - Faster
Up - Slow
Up - Slowest
Up - Slower
Up - Normal
No Movement
Down - Normal
Down - Fast
Down - Faster
Down - Slow
Down - Slowest
Down - Slower
Down - Normal
No Movement
Up - Normal
Up - Fast
Up - Faster
Up - Slow
Up - Slowest
Up - Slower
Up - Normal
No Movement
Down - Normal
Down - Fast
Down - Faster
Down - Slow
Down - Slowest
Down - Slower
Down - Normal
No Movement
Up - Normal
Up - Fast
Up - Faster
Up - Slow
Up - Slowest
Up - Slower
Up - Normal
No Movement
Down - Normal
Down - Fast
Down - Faster
Down - Slow
Down - Slowest
Down - Slower
Down - Normal
Normal
Transparent
Very Transparent
Normal
Blue Coin
Slow
Medium
Fast
Static
Clockwise
Counterclockwise
Empty
Coins
Entire Circle is Coins
All Tiles
Alternating
Alternating type 2
Red Block (ID 27)
Brick Block (ID 20)
Coin (ID 15)
Stone Block (ID 24)
Wood Block (ID 23)
Wood Block (ID 23)
Blue Block (ID 19)
Destroy
Create
Normal
Spouting Coins
None
Coin
Fire Flower
None 2
Super Leaf
Gold Flower
Mini Mushroom
Star
Star if invincible
???
Multi Coin Block
1-UP
None 3
Springboard
Mushroom if small
None 4
On contact with edge
On contact with center
Normal
Cannon end
Walk right
Walk left
None
On vine
Falling
Flying from Pipe Cannon
Standing
Left
Right
Up
Down
Right
Short Back and Forth
Up and Down
Still
Yellow (Overworld)
Blue (Underground)
Grey (Snow)
Red (Lava)
Nothing
Coin
Fire Flower
Super Leaf
Gold Flower
Mini Mushroom
Super Star
Super Star/Coin
Mega Mushroom
Ten Coins
1-Up Mushroom
Trampoline
Super Mushroom/Coin
Yellow (Overworld)
Blue (Underground)
Grey (Snow)
Red (Lava)
Instantly Grows Wings
Moves upright then grows wings
Moves further upright then grows wings
Fire Flower and Star
Gold Flower and Super Leaf
Super Leaf and Star
Super Star
Fire Flower and Gold Flower
Up
Down
Left
Right
Normal
From Pipe
Shot From Cannon
About to Explode
Up-Right
Up-Left
Down-Right
Down-Left
Higher Up-Right
Higher Up-Left
World 1
World 2
World 3
World 4
World 8
World 7
World 5
More
Average
Less
Never
More
Average
Less
Never
More
Average
Less
Never
More
Average
Less
Never
Left
Right
12 Tiles Horizontal - 6 Vertical
10 Tiles Horizontal - 8 Vertical
18 Tiles Horizontal - 6 Vertical
18 Tiles Horizontal - 7 Vertical (Fast)
9 Tiles Horizontal - 7 Vertical (Fast)
6 Tiles Horizontal - 9 Vertical
16 Tiles Horizontal - 9 Vertical
Up (Permanent)
Nothing?
Up (Permanent and Fast)
Up and opposite direction (Permanent)
Static and Facing Drection
Static and Facing Drection
Up (Permanent)
No
Right to Left
Left to Right
Right
Left
Up
Down
Right
Left
Up
Down
Right
Left
Up
Down
Right
Left
Up
Down
Slowest
Slower
Slow
Medium Slow
Medium Fast
Fast
Faster
Fastest
Up/Right
Down/Left
Slowest
Slower
Slow
Medium Slow
Medium Fast
Fast
Faster
Fastest
Up/Right
Down/Left
Slowest
Slower
Slow
Medium Slow
Medium Fast
Fast
Faster
Fastest
Up/Right
Down/Left
Slowest
Slower
Slow
Medium Slow
Medium Fast
Fast
Faster
Fastest
Up/Right
Down/Left
Slowest
Slower
Slow
Medium Slow
Medium Fast
Fast
Faster
Fastest
Up/Right
Down/Left
Chain 1
Chain 2
Chain 3
Chain 4
Chain 5
Spawn
Despawn
Slowest
Slower
Slow
Medium Slow
Medium Fast
Fast
Faster
Fastest
100 seconds
50 seconds
150 seconds
200 seconds
One
Two
Counterclockwise
Clockwise
Auto Start
Event Triggered (One Swing)
Event Triggered
No Arc
22.5
45
67.5
90 (Clockwise)
112.5 (Clockwise)
135 (Clockwise)
157.5 (Clockwise)
180 (Clockwise)
202.5 (Clockwise)
225 (Clockwise)
247.5 (Clockwise)
270
292.5,14
337.5
None
22.5
45
67.5
90
112.5
135
157.5
180
202.5
225
247.5
270
292.5
315
337.5
No Arc
22.5
45
67.5
90
112.5
135
157.5
180
202.5
225
247.5
270
292.5,14
337.5
0°
22.5°
45°
67.5°
90°
112.5°
135°
157.5°
180°
202.5°
225°
247.5°
270°
292.5°
315°
337.5°
0°
22.5°
45°
67.5°
90°
112.5°
135°
157.5°
180°
202.5°
225°
247.5°
270°
292.5°
315°
337.5°
Event Triggered - Rotates Back When Deactivated (Fastest)
Already Spinning - Event Reverses Direction
Continuous Spinning While Event Active
Event Triggered - Rotates Back When Deactivated (Slow)
Event Triggered - Rotates Back When Deactivated (Slowest)
Slowest
Slower
Slow
Medium 1
Medium 2
Fast
Faster
Fastest
Normal
Smoke Effect
Above layer 1
Uncollectable Below layer 1
Below layer 1
Normal
Moves Down
Floats in Place
Straight
45 degree Down
80 degree Down
Small Height / Medium Width
Small Height / Small Width
Medium Height / Medium Width
Large Height / Small Width
Up
Down
Left
Right
Up-Right (Bone Lift)
None
Sparkes With Smoke
Sparkles
Left
Right
Normal
Coin Starts Upside Down
Coin Faces Screen
Coin Faces Controller
Above layer 1
Uncollectable Below layer 1
Below layer 1
Normal
Coin Starts Upside Down
Coin Faces Screen (Broken)
Coin Faces Controller
Normal
Paracoin 1
Paracoin 2
Stationary
Falling
Falling (Medium)
Falling (Fast)
Falling (Fastest)
Gravity Affected
Above Layer 1
Above Layer 2
Further Above Layer 1
Normal
Coin Starts Upside Down
Coin Faces Screen
Coin Faces Controller
Normal
Paracoin 1 (Broken)
Paracoin 2 (Broken)
Stationary
Falling
Falling (Medium)
Falling (Fast)
Falling (Fastest)
Gravity Affected
Above Layer 1
Above Layer 2
Further Above Layer 1
Fast
Faster, but return time is as fast
Medium
Slow
Synced
Not Synced
Start Launched (Not Synced)
Delayed Start (Synced)
Delayed Start (Not Synced)
Delayed Start (Start Launched)
16 Tiles
7 Tiles
14 Tiles
10 Tiles
Fast
Faster, but return time is as fast
Medium
Slow
Synced
Not Synced
Start Launched (Not Synced)
Delayed Start (Synced)
Delayed Start (Not Synced)
Delayed Start (Start Launched)
16 Tiles
7 Tiles
14 Tiles
10 Tiles
30 degrees right
30 degrees left
15 degrees right
15 degrees left
Straight Up
45 degrees right
45 degrees left
Short
Medium
Long
Spawn once
Goomba
Bob-omb
Bone Goomba
Up
Down
Left
Right
Normal
Wide Detection Range? [Broken]
Automatically Fall
Normal
Wide Detection Range? [Broken]
Automatically Fall
Counterclockwise
Clockwise
One Bar
Two Bars
Three Bars
Four Bars
Normal
Slightly Faster
Very Very Fast
Nothing
Three 1-Ups
Mega Mushroom
Star
1-Up
0
10
20
30
40
50
60
70
80
90
100
110
120
130
140
150
Up
Down
Left
Right
Left
Right
2 Tiles
2 Tiles
3.25 Tiles
5 Tiles
6.5 Tiles
8.25 Tiles
10 Tiles
11.75 Tiles
13.5 Tiles
15.25 Tiles
17 Tiles
18.75 Tiles
20.5 Tiles
22.25 Tiles
24 Tiles
25.75 Tiles
Right
Left
Target Event Enables After Delay
Target Event Disables After Delay
Activate On Triggering Event Enabled
Activate On Triggering Event Disabled
Single Use
Only While Start Event Is Active
Only While Status is Satisfied
Enables Event
Disables Event
All Players Contribute to Requirements
Only Mario Contributes
Only Luigi Contributes
Both Players Must Contribute (Movement-only)
No Requirement
Small
Super
Fire
Mini
Super Leaf
Small
Mega Mario
Star
No Requirement
Standing
In the air
Climbing
Ground-pound
On Horizontal Rope
On Swinging Rope/Vine
Possible 9
Possible 10
Single Use
Multi-Use
Only When Status is Satisfied
Enables Event
Disables Event
Enables Event
Disables Event
Single Use
Only While Start Event Is Active
Enables Event
Disables Event
Enables Event
Disables Event
Spawn
Despawn
Slowest
Slower
Slow
Medium Slow
Medium Fast
Fast
Faster
Fastest
Already Climbing
Falls
Right Swings Down
Left Swings Down
Right Swings Up
Left Swings Up
Up Swings left
Down Swings left
Up Swings right
Down Swings right
Normal
From Pipe Facing Up - 45° Right
From Pipe Facing Right - 45° Up
From Pipe Facing Right
From Pipe Facing Right - 45° Down
From Pipe Facing Down - 45° Right
From Pipe Facing Down
From Pipe Facing Down - 45° Left
From Pipe Facing Left - 45° Down
From Pipe Facing Left
From Pipe Facing Left - 45° Up
From Pipe Facing Up - 45° Left
From Pipe Facing Up
Default (9 Tiles)
2 Tiles
3 Tiles
4 Tiles
5 Tiles
6 Tiles
7 Tiles
8 Tiles
9 Tiles
10 Tiles
11 Tiles
12 Tiles
13 Tiles
14 Tiles
15 Tiles
16 Tiles
Default (7 Tiles)
2 Tiles
3 Tiles
4 Tiles
5 Tiles
6 Tiles
7 Tiles
8 Tiles
9 Tiles
10 Tiles
11 Tiles
12 Tiles
13 Tiles
14 Tiles
15 Tiles
16 Tiles
Default (Unlimited)
2 Tiles
3 Tiles
4 Tiles
5 Tiles
6 Tiles
7 Tiles
8 Tiles
9 Tiles
10 Tiles
11 Tiles
12 Tiles
13 Tiles
14 Tiles
15 Tiles
16 Tiles
Towards Player
Moves towards the Direction Mario faces
Normal
From Pipe Facing Up - 45° Right
From Pipe Facing Right - 45° Up
From Pipe Facing Right
From Pipe Facing Right - 45° Down
From Pipe Facing Down - 45° Right
From Pipe Facing Down
From Pipe Facing Down - 45° Left
From Pipe Facing Left - 45° Down
From Pipe Facing Left
From Pipe Facing Left - 45° Up
From Pipe Facing Up - 45° Left
From Pipe Facing Up
Default (9 Tiles)
2 Tiles
3 Tiles
4 Tiles
5 Tiles
6 Tiles
7 Tiles
8 Tiles
9 Tiles
10 Tiles
11 Tiles
12 Tiles
13 Tiles
14 Tiles
15 Tiles
16 Tiles
Default (7 Tiles)
2 Tiles
3 Tiles
4 Tiles
5 Tiles
6 Tiles
7 Tiles
8 Tiles
9 Tiles
10 Tiles
11 Tiles
12 Tiles
13 Tiles
14 Tiles
15 Tiles
16 Tiles
Default (Unlimited)
2 Tiles
3 Tiles
4 Tiles
5 Tiles
6 Tiles
7 Tiles
8 Tiles
9 Tiles
10 Tiles
11 Tiles
12 Tiles
13 Tiles
14 Tiles
15 Tiles
16 Tiles
Towards Player
Moves towards the Direction Mario faces
Normal
Start Upside Down
Face The Screen
Nothing
Coin
Fire Flower
Super Leaf
Gold Flower
Mini Mushroom
Star
Star if invincible
Multi Coin Block
1-UP
Springboard
Mushroom if small
Empty
Coin
Fire Flower
Super Leaf
Gold Flower
Mini Mushroom
Star
Star/Coin
10 Coins
1-UP
Trampoline
Mushroom/Coin
Normal
Fly In From Background
Fly In From Background
Fly In From Right
Above Other Sprites
Below Other Sprites
Moves when Touched
Already Moving
Moves when Touched
Already Moving
Forwards
Backwards
Falls Off
Go Back
Stops
Arrow Right
Arrow Right-Up
Arrow Up
Arrow Left-Up
Arrow Left
Arrow Left-Down
Arrow Down
Arrow Right-Down
Exclamation Mark
Fireball
Arrow Right-Down
Arrow Right-Down
Arrow Right-Down
Arrow Right-Down
Arrow Right-Down
Arrow Right-Down
Unlimited
3 Rocks
5 Rocks
Normal
Upside Down
Shifted Up A Tile
Chase
Chase & Explode
Towards Player
Left
Right
Normal
Bull's-Eye
Towards Player
Left
Right
Show
Hide
Right
Left
Right
Left
Down
Up
Down-Left
Down-Right
Up-Right
Up-Left
Use Blaster Direction
Show
Hide
Right
Left
Right
Left
Use Blaster Direction
Colored Stem
Gray Stem
Contracted
Expanded
Colored Stem
Gray Stem
Contracted
Expanded
0°
11.25°
22.5°
33.75°
45°
56.25°
67.5°
78.75°
Left
Right
Extend Stem
Stretch When Tilting
Bowser
Dry Bowser
Left
Right
Above layer 1 Tiles
Below Layer 1 Tiles
Normal
Spin (Death Animation)
From Pipe
Normal
Blue
Up
Down
Left
Right
Right (facing left)
Spawn normally
Down (Falling very fast)
Up (Ascending very fast)
Up (Ascending very fast)
Down (Falling very fast)
Left (Flies across the screen)
Left (Flies across the screen)
Above layer 1 Tiles
Below Layer 1 Tiles
Normal
Spin (Death Animation)
From Pipe
Up
Down
Left
Right
Right (facing left)
Spawn normally
Down (Falling very fast)
Up (Ascending very fast)
Up (Ascending very fast)
Down (Falling very fast)
Left (Flies across the screen)
Left (Flies across the screen)
Above layer 1 Tiles
Below Layer 1 Tiles
Two (Default)
One
Two
Three
Four
Five
Six
Seven
Eight
Nine
Ten
Elven
Twelve
Thirteen
Fourteen
Fifteen
Right
Left
Up
Down
Right/Up
Left/Down
Wood
Stone
Slowest
Slower
Slow
Fast
Faster
Fastest
Small
Big
Right
Left
Up
Down
Does Not Move
Moves Back When Not On It
Continuously Moves Once On It
Stops When Not On It
Slowest
Slower
Slow
Medium
Fast
Faster
Fastest
Normal (Default)
Diagonal (speed 0)
Diagonal (speed 1)
Diagonal (speed 2)
Diagonal (speed 3)
Diagonal (speed 4)
Diagonal (speed 5)
Diagonal (speed 6)
Diagonal (speed 7)
Diagonal (speed 8)
Diagonal (speed 9)
Diagonal (speed 10)
Diagonal (speed 11)
Diagonal (speed 12)
Diagonal (speed 13)
Normal
Moves when Touched (Default)
Already Moving
Moves when Touched
Forwards
Backwards
Falls
Changes Direction
Stops
Disappears
Appear While on Lift Only
Appear and Rotate Lift While on Lift Only
Shown based on Start Behavior
Two Peepas
One Peepa
Up
Down
Right
Left
Move Horizontally
Use Tracks
Spin In Place
Automatically Spin In Place
Counter Clockwise
Clockwise
Big
Small
Camera Stays Above
Camera Stays Below
Always Limit
Limit in Solo Play
Limit in Co-op Play
Unknown Value 3
Camera Stays Above
Camera Stays Below
Always Limit
Limit in Solo Play
Limit in Co-op Play
Unknown Value 3
Face Player
Right
Left
Normal (Default)
Lowest
Low
Medium
Normal
High
Higher
Highest
Normal
On Ceiling
Empty Shell
Upside-Down Empty Shell
Up
Left
Down
Right
Camera Stays to The Left
Camera Stays to the Right
Always Limit
Limit in Solo Play
Limit Until Both Players Cross
Unknown Value 3
Camera Stays to The Left
Camera Stays to the Right
Always Limit
Limit in Solo Play
Limit Until Both Players Cross
Unknown Value 3
Green
Red
Green
Red
Above layer 1 Tiles
Below Layer 1 Tiles
Normal
No Collider
Smaller Bottom Sensor
Smaller Bottom Sensor (Until Hit)
Green
Red
Right
Left
Up
Down
Right (Delayed)
Left (Delayed)
Up (Delayed)
Down (Delayed)
No Movement
Slowest
Slow
Medium
Fast
One
Two
Three
Six
One
Two
Three
Six
One
Two
Three
Six
One
Two
Three
Six
Towards Player
Right
Right (Facing Screen)
Fall Normally
Fly Upwards Then Fall
Right
Left
Above layer 1 Tiles
Below Layer 1 Tiles
Towards Player/Up
Right/Up
Left/Down
From Center
From Edge
Jump
Fly Horizontally
Fly Vertically
Jump (Lower)
Jump (Faster)
Green
Red
Normal
Blue Coin
Slow
Medium
Fast
Clockwise
Counterclockwise
Empty
Coins
Entire Circle is Coins
Up
Down
None
Top
Bottom
Top/Bottom
Left
Right
Left/Right
Slow
Medium
Fast
Faster
Fastest
Instant (Glitchy)
Stops
Repeat Movement
Falls down
Stops (Linear)
Repeat Movement (Linear)
Falls down (Linear)
Already moving
Disabled By Event
Enabled By Event
Right
Left
Up
Down
Right (Above Layer 1)
Left (Above Layer 1)
Up (Above Layer 1)
Down (Above Layer 1)
Right (Delayed)
Left (Delayed)
Up (Delayed)
Down (Delayed)
Right (Delayed and Above Layer 1)
Left (Delayed and Above Layer 1)
Up (Delayed and Above Layer 1)
Down (Delayed and Above Layer 1)
None
Top
Bottom
Top/Bottom
Left
Right
Left/Right
Normal
Unload if far from start of zone
Unload when loaded
Slow
Medium
Fast
Very Fast
Fastest (Glitchy)
Already moving
Disabled By Event
Enabled By Event
Right
Left
Up
Down
Right (Above Layer 1)
Left (Above Layer 1)
Up (Above Layer 1)
Down (Above Layer 1)
Right (Delayed)
Left (Delayed)
Up (Delayed)
Down (Delayed)
Right (Delayed and Above Layer 1)
Left (Delayed and Above Layer 1)
Up (Delayed and Above Layer 1)
Down (Delayed and Above Layer 1)
None
Top
Bottom
Top/Bottom
Left
Right
Left/Right
Normal
Unload if far from start of zone
Unload when loaded
Slow
Medium
Fast
Very Fast
Fastest (Glitchy)
Already moving
Disabled By Event
Enabled By Event
Right
Left
Up
Down
Right (Above Layer 1)
Left (Above Layer 1)
Up (Above Layer 1)
Down (Above Layer 1)
Right (Delayed)
Left (Delayed)
Up (Delayed)
Down (Delayed)
Right (Delayed and Above Layer 1)
Left (Delayed and Above Layer 1)
Up (Delayed and Above Layer 1)
Down (Delayed and Above Layer 1)
None
Top
Bottom
Top/Bottom
Left
Right
Left/Right
Normal
Unload if far from start of zone
Unload when loaded
Slow
Medium
Fast
Very Fast
Fastest (Glitchy)
Already moving
Disabled By Event
Enabled By Event
Right
Left
Up
Down
Right (Above Layer 1)
Left (Above Layer 1)
Up (Above Layer 1)
Down (Above Layer 1)
Right (Delayed)
Left (Delayed)
Up (Delayed)
Down (Delayed)
Right (Delayed and Above Layer 1)
Left (Delayed and Above Layer 1)
Up (Delayed and Above Layer 1)
Down (Delayed and Above Layer 1)
None
Top
Bottom
Top/Bottom
Left
Right
Left/Right
Normal
Unload if far from start of zone
Unload when loaded
Slow
Medium
Fast
Very Fast
Fastest (Glitchy)
Already moving
Disabled By Event
Enabled By Event
Right
Left
Up
Down
Right (Above Layer 1)
Left (Above Layer 1)
Up (Above Layer 1)
Down (Above Layer 1)
Right (Delayed)
Left (Delayed)
Up (Delayed)
Down (Delayed)
Right (Delayed and Above Layer 1)
Left (Delayed and Above Layer 1)
Up (Delayed and Above Layer 1)
Down (Delayed and Above Layer 1)
None
Top
Bottom
Top/Bottom
Left
Right
Left/Right
Normal
Unload if far from start of zone
Unload when loaded
Slow
Medium
Fast
Very Fast
Fastest (Glitchy)
Towards Player
Left
Right
Fastest
Slow
Fast
Slowest
Static Vertical
Static Horizontal
Too Fast
Cheep Cheep
Deep Cheep
Cheep Cheep (Ranged)
Eep Cheep
Cheep Cheep (Diagonal-Up)
Cheep Cheep (Diagonal-Down)
Towards Player
Left
Right
Fastest
Slow
Fast
Slowest
Static
Too Fast
Cheep Cheep
Deep Cheep
Right
Left
Towards Player
Away From Player
One
Two
Always Spawn
If Gold Ring Isn't Active
If Gold Ring Is Active
Random Distance
6.5 Tiles
7.5 Tiles
8 Tiles
0 Tiles
One
Two
Three
Normal
Slower
Faster
All At Once
Normal
Blue Coin
Slowest
4
3
9
Slow
6
7
8
Medium
Fast
Static
Static
Static
Same as 9
Same as 9
Same as 9
Clockwise
Counterclockwise
Empty
Coins
Entire Circle is Coins
Towards Player
Left
Right
Left
Right
Ignores Patrol Range
Camera Stays Above
Camera Stays Below
Left
Right
Normal
Start Upside Down
Face The Screen
Nothing
Coin
Fire Flower
Super Leaf
Gold Flower
Mini Mushroom
Star
Star if invincible
Multi Coin Block
1-UP
Springboard
Mushroom if small
Nothing
Coin
Fire Flower
Super Leaf
Gold Flower
Mini Mushroom
Star
Star if invincible
Multi Coin Block
1-UP
Springboard
Mushroom if small
Fire Flower
Gold Flower Card
Gold Flower Card Always
Super Leaf
Left
Right
Only Moves on Slope
Slow
Medium
Fast
Super Fast
Normal
Stationary
Pass Through Walls
Remain at One Height
Left
Right
Only Moves on Slope
Slow
Medium
Fast
Super Fast
Normal
Stationary
Pass Through Walls
Remain at One Height
4 Tiles
5 Tiles
6 Tiles
7 Tiles
8 Tiles
9 Tiles
10 Tiles
11 Tiles
12 Tiles
17 Tiles (Default)
2 Tiles
3 Tiles
4 Tiles
5 Tiles
6 Tiles
7 Tiles
8 Tiles
9 Tiles
10 Tiles
11 Tiles
12 Tiles
13 Tiles
14 Tiles
15 Tiles
16 Tiles
Flat
Up One Tile
Up Two Tiles
Up Three Tiles
Up Four Tiles
Up Five Tiles
Up Six Tiles
Up Seven Tiles
Down Eight Tiles
Down Seven Tiles
Down Six Tiles
Down Five Tiles
Down Four Tiles
Down Three Tiles
Down Two Tiles
Down One Tiles
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
Right
Left
Up
Down
Right/Up
Right/Down
Left/Up
Left/Down
Many (Fast)
Two
One
Two/Long break
One/Long break
Many (Slow and for rotation)
Three/Short Break (Rotation only)
One/Short Break
Bob-omb
Parabomb
Right
Left
Normal
Faster
Fastest
3 Blocks
4 Blocks
5 Blocks
6 Blocks
7 Blocks
8 Blocks
9 Blocks
10 Blocks
11 Blocks
12 Blocks
13 Blocks
14 Blocks
15 Blocks
16 Blocks
17 Blocks
18 Blocks
Stops
Jumps Right
Falls Down
Falls (All at once) 4
Warp to First Node
Once Stepped On
Already Moving
Once Stepped On (All Players)
Normal
Faster
Fastest
3 Blocks
4 Blocks
5 Blocks
6 Blocks
7 Blocks
8 Blocks
9 Blocks
10 Blocks
11 Blocks
12 Blocks
13 Blocks
14 Blocks
15 Blocks
16 Blocks
17 Blocks
18 Blocks
Stops
Jumps Right
Falls Down
Falls (All at once) 4
Warp to First Node
Once Stepped On
Already Moving
Once Stepped On (All Players)
One
Two
Three
Above Layer 1
Above Layer 2 | No Collision
Above Layer 2
Above Layer 1 | No Collision
Normal
Coin Starts Upside Down
Coin Faces Screen
Coin Faces Controller
One
Two
Three
Above Layer 1
Above Layer 2 | No Collision
Above Layer 2
Above Layer 1 | No Collision
0 Frames
20 Frames
40 Frames
60 Frames
80 Frames
100 Frames
120 Frames
140 Frames
Activates Event
Deactivates Event
Single Use
Multi-Use
Reactivatable
0 Frames
20 Frames
40 Frames
60 Frames
80 Frames
100 Frames
120 Frames
140 Frames
Activates Event
Deactivates Event
Single Use
Multi-Use
Reactivatable
0 Frames
20 Frames
40 Frames
60 Frames
80 Frames
100 Frames
120 Frames
140 Frames
Activates Event
Deactivates Event
Single Use
Multi-Use
Reactivatable
0 Frames
20 Frames
40 Frames
60 Frames
80 Frames
100 Frames
120 Frames
140 Frames
Activates Event
Deactivates Event
Single Use
Multi-Use
Reactivatable
Activates Event
Deactivates Event
Single Use
Multi-Use
Reactivatable
Activates Event
Deactivates Event
Single Use
Multi-Use
Reactivatable
Normal
Blue Coin
Slow
Medium
Fast
Clockwise
Counterclockwise
Empty
Coins
Entire Circle is Coins
Right
Left
Normal
Spiny Egg
In Shell
Upside-Down In Shell
Hanging
Already Falling
Left
Right
Facing Player
Only Moves on Slope
Slow
Medium
Fast
Super Fast
Normal
Stationary
Pass Through Walls
Remain at One Height
Left
Right
Facing Player
Only Moves on Slope
Slow
Medium
Fast
Super Fast
Normal
Stationary
Pass Through Walls
Remain at One Height
Left
Right
Facing Player
Slow
Fastest
Faster
Slower
Slowest (Ignores Direction)
Only Moves on Slope
Normal
Stationary
Pass Through Walls
Remain at One Height
Only Moves on Slope
Slow
Medium
Fast
Super Fast
Left
Right
Towards Player
Both Tiles
Single Tile
Normal
Only Spawn When Above Snakeblock
Normal
Stationary
Pass Through Walls
Remain at One Height
Only Moves on Slope
Slow
Medium
Fast
Super Fast
Left
Right
Towards Player
Both Tiles
Single Tile
Normal
Only Spawn When Above Snakeblock
Normal
Stationary
Pass Through Walls
Remain at One Height
4 Tiles
5 Tiles
6 Tiles
7 Tiles
8 Tiles
9 Tiles
10 Tiles
11 Tiles
12 Tiles
Up/Down
Right/Left
Stationary
Normal
Fast
Fastest
Left
Right
Down
Up
Appear After Stopping
Always Visible
Right Side
Right Side With Offset
Left Side
Three
One
Right
Left
Up
Down
Normal
Keeps Moving
Doesn't Go Back
Slow
Medium
Fast
Very Fast
Fastest (Glitchy)
Above Layer 1 Tiles
Below Layer 1 Tiles
Above Layer 1 Tiles
Below Layer 1 Tiles
Super Mushroom
Super Mushroom
Fire Flower
Super Mushroom
Super Leaf
Gold Flower Card
Mini Mushroom
Super Star
Super Mushroom
Mega Mushroom
Super Mushroom
1-Up
Super Mushroom
Super Mushroom
Super Mushroom
Super Mushroom
Super Mushroom
Super Mushroom
Fire Flower
Super Leaf
Gold Flower
Mini Mushroom
Super Star
Mega Mushroom
1-Up
From Pipe
Thrown
Normal
Fast
Faster
Fastest
Slow
Slower
Even Slower
Slowest
Right
Left
Up
Down
Left
Right
Normal Flame
No Flame
Purple Flame
Purple Flame (Broken)
One
Two
Start Height + Sway Down Distance
Start Height
Head
Long Middle Piece
End Piece
Short Middle Piece
Normal
Start Upside Down
Gimbal Rotation
Stone
Rotation Pivot
Used
Brick
Empty
Coin
Fire Flower
Super Leaf
Gold Flower
Mini Mushroom
Star
Star/Coin
10 Coins
1-UP
Trampoline
Mushroom/Coin
Already moving
Disabled By Event
Enabled By Event
Right
Left
Up
Down
Right (Above Layer 1)
Left (Above Layer 1)
Up (Above Layer 1)
Down (Above Layer 1)
Right (Delayed)
Left (Delayed)
Up (Delayed)
Down (Delayed)
Right (Delayed and Above Layer 1)
Left (Delayed and Above Layer 1)
Up (Delayed and Above Layer 1)
Down (Delayed and Above Layer 1)
None
Top
Bottom
Top/Bottom
Left
Right
Left/Right
Normal
Unload if far from start of zone
Unload when loaded
Slow
Medium
Fast
Very Fast
Fastest (Glitchy)
Normal
Tall and Skinny
Left
Right
Facing Player
Only Moves on Slope
Slow
Medium
Fast
Super Fast
Normal
Stationary
Pass Through Walls
Remain at One Height
Left
Right
Facing Player
Only Moves on Slope
Slow
Medium
Fast
Super Fast
Normal
Stationary
Pass Through Walls
Remain at One Height
Starts on five
Starts on 10
Big
Starts on 50
One
Two
Flies Away
Flies side to side
Flies in place
Frozen in place
Start
Checkpoint
Empty
Coin
Fire Flower
Super Leaf
Gold Flower
Mini Mushroom
Star
Star/Coin
10 Coins
1-UP
Trampoline
Mushroom/Coin
Empty
Coin
Fire Flower
Super Leaf
Gold Flower
Mini Mushroom
Star
Star/Coin
10 Coins
1-UP
Trampoline
Mushroom/Coin
One
Two
Towards Player
Left
Right
50 Mario Seconds (Green)
10 Mario Seconds (Blue)
Already moving
Disabled By Event
Enabled By Event
Right
Left
Up
Down
Right (Above Layer 1)
Left (Above Layer 1)
Up (Above Layer 1)
Down (Above Layer 1)
Right (Delayed)
Left (Delayed)
Up (Delayed)
Down (Delayed)
Right (Delayed and Above Layer 1)
Left (Delayed and Above Layer 1)
Up (Delayed and Above Layer 1)
Down (Delayed and Above Layer 1)
None
Top
Bottom
Top/Bottom
Left
Right
Left/Right
Normal
Unload if far from start of zone
Unload when loaded
Slow
Medium
Fast
Very Fast
Fastest (Glitchy)
Already Moving
Disabled By Event
Enabled By Event
Right
Left
Up
Down
Right (Above Layer 1)
Left (Above Layer 1)
Up (Above Layer 1)
Down (Above Layer 1)
Right (Delayed)
Left (Delayed)
Up (Delayed)
Down (Delayed)
Right (Delayed and Above Layer 1)
Left (Delayed and Above Layer 1)
Up (Delayed and Above Layer 1)
Down (Delayed and Above Layer 1)
Normal
Unload if far from start of zone
Unload when loaded
Slow
Medium
Fast
Very Fast
Fastest (Glitchy)
Already Moving
Move when Touched
Move when Touched (All Players)
Forwards
Backwards
Falls Off
Go Back
Stops
Already Moving
Move when Touched
Move when Touched (All Players)
Forwards
Backwards
Falls Off
Go Back
Stops
Already Moving
Move when Touched
Move when Touched (All Players)
No Switching
Fall When Hit
Start on Bottom
Start on Top
Slowest
Slower
Slow
Medium
Fast
Fastest
3x3
3x6
6x3
Unused 6x6 with 3x3 model
Visible
Not Visible
Random
Pattern
One
Two
Three
Above Layer 1
Above Layer 2 | No Collision
Above Layer 2
Above Layer 1 | No Collision
Normal
Upside Down Coin
Gimbal Rotation
Upside Down Coin
One
Two
Three
Above Layer 1
Above Layer 2 | No Collision
Above Layer 2
Above Layer 1 | No Collision
One Platform
Two Platforms
Tiered Platform
Left
Right
Normal Flame
No Flame
Purple Flame
Blue Flame (Broken)
Already Moving
Disabled By Event
Enabled By Event
Right
Left
Up
Down
Right (Above Layer 1)
Left (Above Layer 1)
Up (Above Layer 1)
Down (Above Layer 1)
Right (Delayed)
Left (Delayed)
Up (Delayed)
Down (Delayed)
Right (Delayed and Above Layer 1)
Left (Delayed and Above Layer 1)
Up (Delayed and Above Layer 1)
Down (Delayed and Above Layer 1)
None
Top
Bottom
Top/Bottom
Left
Right
Left/Right
Normal
Unload if far from start of zone
Unload when loaded
Slow
Medium
Fast
Very Fast
Fastest (Glitchy)
Already moving
Disabled By Event
Enabled By Event
Right
Left
Up
Down
Right (Above Layer 1)
Left (Above Layer 1)
Up (Above Layer 1)
Down (Above Layer 1)
Right (Delayed)
Left (Delayed)
Up (Delayed)
Down (Delayed)
Right (Delayed and Above Layer 1)
Left (Delayed and Above Layer 1)
Up (Delayed and Above Layer 1)
Down (Delayed and Above Layer 1)
None
Top
Bottom
Top/Bottom
Left
Right
Left/Right
Normal
Unload if far from start of zone
Unload when loaded
Slow
Medium
Fast
Very Fast
Fastest (Glitchy)
Normal / Slow
Lower / Medium
Lowest / Fast
No Delay / Slower
Small
Medium
Long
Left
Right
10
100
Already moving
Disabled By Event
Enabled By Event
Right
Left
Up
Down
Right (Above Layer 1)
Left (Above Layer 1)
Up (Above Layer 1)
Down (Above Layer 1)
Right (Delayed)
Left (Delayed)
Up (Delayed)
Down (Delayed)
Right (Delayed and Above Layer 1)
Left (Delayed and Above Layer 1)
Up (Delayed and Above Layer 1)
Down (Delayed and Above Layer 1)
None
Top
Bottom
Top/Bottom
Left
Right
Left/Right
Normal
Unload if far from start of zone
Unload when loaded
Slow
Medium
Fast
Very Fast
Fastest (Glitchy)
2x11 Tiles
4x9 Tiles
Small
Big
Already moving
Disabled By Event
Enabled By Event
Right
Left
Up
Down
Right (Above Layer 1)
Left (Above Layer 1)
Up (Above Layer 1)
Down (Above Layer 1)
Right (Delayed)
Left (Delayed)
Up (Delayed)
Down (Delayed)
Right (Delayed and Above Layer 1)
Left (Delayed and Above Layer 1)
Up (Delayed and Above Layer 1)
Down (Delayed and Above Layer 1)
None
Top
Bottom
Top/Bottom
Left
Right
Left/Right
Normal
Unload if far from start of zone
Unload when loaded
Slow
Medium
Fast
Very Fast
Fastest(Glitchy)
2 Tiles
3 Tiles
4 Tiles
Moves when Touched (Default)
Already Moving
Moves when Touched
Forwards
Backwards
Falls
Changes Direction
Stops
Disappears
Always
When On Lift Only
0°
11.25°
22.5°
33.75°
45°
56.25°
67.5°
78.75°
Left
Right
Extend Stem
Stretch When Tilting
Spawn
Despawn
Slowest
Slower
Slow
Medium Slow
Medium Fast
Fast
Faster
Fastest